Call of Duty: Here’s burning answers to those fire questions you have about Black Ops 7 Beta
The Call of Duty Black Ops 7 Beta is wrapping up and my goodness - what I was initially questioning turned into some serious fun over the past few days. So how about finding out what’s next? Say less.
It’s all coming courtesy from Call of Duty and the company’s blog about what’s up next as everyone gears up for the Beta to end and Season 06 to launch. Tap in.
Beta Takeaways
With just a couple of hours remaining of the Black Ops 7 Beta, we wanted to update everyone on some big takeaways.
First, on behalf of all of us at Treyarch and the Black Ops 7 team: thank you for playing. The Call of Duty community is unmatched, and playing BO7 with you throughout the past week has been a ton of fun. This Beta has given us the opportunity to do new things – including the first ever debut of Zombies in a Call of Duty Beta – and rapidly test and implement player feedback.
As we set our sights on launch, we’ve got some important plans we’d like to share:
Matchmaking Update
We know the big question on everyone’s minds coming out of the Beta is “how will matchmaking work in Black Ops 7?”
At launch, Open Matchmaking with minimal skill consideration will be the default for Black Ops 7 Multiplayer. Simply put, imagine the matchmaking experience of Open Moshpit from the Beta, but as the standard in Black Ops 7 on day one.
Our team feels strongly about providing players with a more varied experience, and the Beta proved to be a great opportunity to test this approach. We’ll be sharing more details as we get closer to launch!
Persistent Lobbies
We’ve heard the community discussion and dialogue around lobby disbanding, and as we mentioned earlier during the Beta, we’re focused on keeping players together from match to match more often. Today, we’re excited to announce we’ll have persistent lobbies at launch for Black Ops 7. We’re committed to improving this experience for players, and will be sharing more details soon.
Aim Assist
We’ve also seen the discussions about rotational aim assist and community questions about how aim assist will be tuned across inputs in Black Ops 7. It’s a priority of ours to have a fair and competitive balance across all input devices at launch, and we’ll be sharing more about changes coming to aim assist on controller ahead of launch.
RICOCHET Anti-Cheat™
#TeamRICOCHET has been detailing their progress throughout the Beta. On Day 1 of the Black Ops 7 Beta, 97.5% of matches were completely clean of cheaters. By Day 5, that number rose to 98.8% of matches being cheater-free.
The team has more Beta results and key learnings to share soon, including how we’re unleashing our full suite of detections for the launch of Black Ops 7.
Looking Ahead
The purpose of the Beta is to test, collect player data, and gather feedback from all of you in real time. We have a ton of information to digest from this past week, and work has already begun to implement key improvements and updates for launch. We’ll be compiling confirmed updates over the coming weeks and will share more about what’s changing soon.
In the meantime, if you haven’t finished unlocking all the Beta rewards, time is running out! The Black Ops 7 Beta will end by 9:00am PT today, followed by the launch of Season 06 of Black Ops 6 and Call of Duty: Warzone. Get in there!
Look out for upcoming intel and Dev Talks to learn more about what’s coming on November 14. Thank you for sharing your Beta experiences with us – it’s been invaluable in helping us to make truly impactful changes that we know will contribute to an incredible launch for you, our players.
